![]() It’s a good idea to play around with the value to see what fits best into the scene. With a value of 10, the bump map is extreme and shows the grain patterns in detail. At zero the floor is completely flat, like a photo. Let’s test this on our kitchen’s wooden floor.ĭifferent amounts of bump on the wood floor So, adjusting the amount of bump controls the intensity of this effect: a high amount of bump results in deep groves and high raised areas, a low amount results in a more even-looking surface. ![]() The black areas of a bump map simulate depths and the white areas raised areas. Bump maps are grayscale, and the black and white areas tell Enscape two things: up or down. ![]() What does this mean, and what effect can it have? Bump maps are used to create the illusion of raised details on a surface: for example, the height difference between the tile and the grout in the previous example. When there is a bump map applied, you have the ability to control the amount of bump added. Simply click the Use Albedo link in the Bump section and Enscape will take care of the rest. If you have an albedo texture applied, you always have the option to use your texture as a bump map. If your textures didn’t include a bump map, that’s absolutely no problem. This is a small change that makes the backsplash now eye-catching for all the right reasons. After lowering the roughness value and increasing the metallic value slightly, the tiles look much better than before. The effect is immediate: now we can clearly see the definition between the individual tiles.
0 Comments
Leave a Reply. |